targetted_decisions = {
    5_families_decision_1 = {
		filter = all
		from_potential = {
			ai = no
		}
		potential = {
			ai = yes
			is_patrician = yes
			same_realm = FROM
			has_game_rule = { name = five_families_rule value = unlimited }
			FROM = { government = merchant_republic_government }
		}
		allow = {
			is_patrician = yes
			same_realm = FROM
		}
		effect = {
			FROM = {
				set_player_character = ROOT
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
}